![]() ![]() Instead, the studio would attempt to wed SWAT with parts of a pre-existing pitch for a shooter set in a zombie apocalypse. Creative Director Ken Levine “wanted the money really badly.”īut while the serial killer’s unsettling hideaway in SWAT 4 suggested what Irrational hoped to one day accomplish with mis-en-scene techniques, another straightforward cop sim wouldn’t provide the canvas that Ken and co. Before the studio began work on BioShock, and as it wrapped production on its PC shooter, SWAT 4, Irrational wondered, “What next?” Publisher Vivendi proposed another SWAT sequel.
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